Note: all age requirements are simply our suggestions – you know your children best.


Silverpath.com - #Back2tNewAdventure - Cover

$11.95 US / $14.95 CA | Adventure / Historical
Ages 10-16 | ISBN: 978-1-989459-04-1
Published: December 3, 2024
Paperback | 5.06 x 7.81 | 278 Pages

Back to the New Adventure

BACK TO THE NEW ADVENTURE is an early 18th century historical fiction. Follow the adventures of thirteen-year-old Emma Sharpe as she must survive being marooned, duel a pirate captain, break into a French jail, and chase down the ship taking a captured crewmate back to France for execution, all before it’s too late!

The New Adventure is betrayed! It’s 1704 and Queen Anne’s War is well underway. After two years apart, Emma Sharpe has rejoined her old shipmates only for disaster to strike. The New Adventure is taking muskets and powder to Bermuda when a French ship attacks. Knocked overboard in the fight, Emma awakens on a desert island with just her belt knife and the clothes on her back. She soon finds cabin boy Jack Randall is marooned with her, and the young sailors work together to find a way back to civilization. But what about the rest of their crew? Can Emma and Jack rescue them from their captors in time? Or must they get revenge instead?

BACK TO THE NEW ADVENTURE takes place almost two years after THE DAY THE PIRATES WENT MAD and is the 2nd book in the Emma Sharpe’s Adventures series. Like the first book, it is also an entertaining ‘cozy’ historical fiction that conveys a ‘boatload’ of learning about the life and times of those sailing the seas 300 years ago, during the Age of Sail.

Ages 10-16+PlayGames2Learn.com - In support of BCCHF.ca

This book is available in both paperback and ebook format on Amazon.

Visit EmmaSharpesAdventures.com for our behind the scenes and other educational resources.


Silverpath.com - #TDTPiratesWentMad - Cover

$11.95 US / $14.95 CA | Adventure / Historical
Ages 10-14 | ISBN: 978-1-989459-02-7
Published: April 21, 2021
Paperback | 5.06 x 7.81 | 244 Pages

The Day the Pirates Went Mad

THE DAY THE PIRATES WENT MAD takes place at the turn of the 18th century and the Golden Age of Piracy is just around the corner. Follow the adventures of eleven-year-old Emma Sharpe as she learns to sail the sea, bonds with her shipmates, and then must save them all from a cursed pirate treasure before it’s too late!

In 1701, orphanage runaway Emma Sharpe changed the direction of her life when she stowed away aboard the New Adventure. A year later, she’s rated an able seaman and is an important part of the crew. Just how important becomes clear during her next voyage to the West Indies when the crew recovers an abandoned pirate treasure. As tempers fray and unusual arguments become more frequent, Emma starts to believe there might really be a curse on the gold they took. With the help of cabin boy Jack Randall, Emma dares to confront the growing threat of violence amongst the formerly close-knit crew. Will they save everyone in time? Can they save themselves?

THE DAY THE PIRATES WENT MAD is an entertaining ‘cozy’ historical fiction that also conveys a ‘boatload’ of learning about the life and times of those sailing the seas 300 years ago, during the Age of Sail.

Ages 10-14+PlayGames2Learn.com - In support of BCCHF.ca

This book is available in both paperback and ebook formats on Amazon.

Visit EmmaSharpesAdventures.com for our Teachers Guide, behind the scenes, and other educational resources.


The King and Queen's Banquet

$9.45 US / $10.95 CA | Fiction / Theater
Ages 6-12 | ISBN: 978-1-989459-00-3
Published: May 23, 2019
Paperback | 5.5 x 8.5 | 32 Pages

The King and Queen’s Banquet

A Play in Three Acts

In this playful comedy adventure, the King and Queen are hosting a banquet.  But some of their chosen dishes pose a real challenge to the Royal Hunter.  Lion steaks?  Shark and sea turtle soup?  In comparison, getting the rabbit appetizer should be quite easy, right?

Fortunately, the hunter gains the aid of a helpful witch and together they gather what is needed, though not without some difficulties along the way.  However, at the banquet itself, an uninvited guest (that’s right – a dragon!) takes the party on an amusingly dark turn.

Read about this book’s origin story and the role it played in launching Silverpath Publishing and PlayGames2Learn.com.

Ages 6-12+PlayGames2Learn.com - In support of BCCHF.ca

This book is available in both paperback and ebook formats on Amazon.